Extended Primitives is an pack of parametric WYSIWYG 3d objects for prototiping,
visual disign and data visualisation. All object has non-overlapped adjustable UV coordinates,
parametric chamfered edge, full control over detalization, ability to export UV layout as image and save
object as mesh asset directly in your project. You can adjust params by inspector or animate at runtime any preffered
way or save mesh as asset and use it as regular imported mesh. Ready for lightmapping. When you add MeshCollider component
it automaticaly apply primitive mesh as dynamic collider mesh.
Pack include 6 primitives and 6 chart objects, three example demo scenes. Full source c# code included .